About Victor DELATTRE

Computer Science Graduate Student & Game Developer

Age: 23 | Currently in Asia | French Resident

Graduating from a dual-degree Sino-Swedish Master's in Computer Science, conducting research in Computer Graphics. Co-founder of an independent game studio and experienced in high-performance computing, graphics programming, and real-time rendering. Passionate about teaching Computer Science and seeking opportunities in the APAC region.

Education & Certifications

Sino-Swedish Master in Computer Science

Uppsala University (Sweden) & National Taiwan Normal University

August 2023 - July 2025 | GPA: 4.08/4.3 | Software Engineering & Graphics

Graduating 2025

B.S. in Computer Science

University of Angers, France

September 2020 - June 2023 | Advanced OOP, Qt Development, Web & Databases

Completed

Language Certifications

TOEFL iBT (C1+), HSK3 Mandarin, German A2

Multilingual capabilities for international collaboration

Certified

Professional Experience

September 2024 - Present
Freelance Developer & Teacher

Independent Technical Consultant

Teaching Computer Science courses to undergraduate students in French and English. Developed optimized backend APIs in Rust, implemented Qt6 applications, and worked as a reviewer for LLM training data (translating natural language to SPARQL queries).

June 2023 - Present
Co-Founder & Game Developer

Rodent Studio

Co-founded independent game studio focusing on desktop games. Engineered high-performance 3D engine using Rust and Vulkan, developed games in UE5, and produced extensive documentation for development workflows.

April 2023 - June 2023
Software Engineering Intern

LERIA - University of Angers

Led creation of a novice-friendly WYSIWYG web editor using C++13 and Qt5. Designed core system prioritizing intuitive user experience and guided project from conception to delivery within strict deadlines.

May 2022 - July 2022
Full Stack Development Intern

Pilboard

Improved Lamster Pilotage software with React.js, Node.js, TypeScript, and PostgreSQL. Implemented new advanced features and conducted comprehensive bug fixes for the platform.

Master's Thesis & Notable Projects

Master's Thesis: Blender Cycles Enhancement

Extending Blender Cycles with Specular Manifold Sampling for Enhanced Caustic Rendering

Advanced Computer Graphics research addressing limitations in Cycles' MNEE implementation for complex caustic rendering. Extended manifold-computation routines for both reflective and refractive scenarios, implemented biased and unbiased SMS estimators, and developed comprehensive benchmark scenes.

C++
Computer Graphics
Path Tracing
Blender API
View on GitHub

Game Engine Development

Co-founded Rodent Studio and engineered high-performance 3D engine using Rust and Vulkan. Developed desktop games with focus on performance optimization and intuitive user experience.

Voice Assistant System

Developed ChatGPT-based personal assistant for Raspberry Pi using C++20, SDL2, and cloud computing integration. Designed architecture and managed full development lifecycle.

WYSIWYG Web Editor

Led creation of novice-friendly web editor at LERIA using C++13 and Qt5. Designed intuitive user experience and guided project from conception to delivery within strict deadlines.

LLM Training Data Review

Worked as reviewer for data annotation platform, specializing in translating natural language questions to advanced SPARQL queries for training large language models.

Core Technologies & Skills

C/C++
Rust
JavaScript/TypeScript
PHP
OpenGL/Vulkan
Database Design
System Architecture
Performance Optimization
Parallel Programming
Web Development
Game Development
AI/ML Integration

Let's Work Together

Whether you need custom software development, technical consultation, or want to learn new skills, I'm here to help bring your vision to life.