About Victor DELATTRE
Computer Science Graduate Student & Game Developer
Graduating from a dual-degree Sino-Swedish Master's in Computer Science, conducting research in Computer Graphics. Co-founder of an independent game studio and experienced in high-performance computing, graphics programming, and real-time rendering. Passionate about teaching Computer Science and seeking opportunities in the APAC region.
Education & Certifications
Sino-Swedish Master in Computer Science
Uppsala University (Sweden) & National Taiwan Normal University
August 2023 - July 2025 | GPA: 4.08/4.3 | Software Engineering & Graphics
B.S. in Computer Science
University of Angers, France
September 2020 - June 2023 | Advanced OOP, Qt Development, Web & Databases
Language Certifications
TOEFL iBT (C1+), HSK3 Mandarin, German A2
Multilingual capabilities for international collaboration
Professional Experience
Independent Technical Consultant
Teaching Computer Science courses to undergraduate students in French and English. Developed optimized backend APIs in Rust, implemented Qt6 applications, and worked as a reviewer for LLM training data (translating natural language to SPARQL queries).
Rodent Studio
Co-founded independent game studio focusing on desktop games. Engineered high-performance 3D engine using Rust and Vulkan, developed games in UE5, and produced extensive documentation for development workflows.
LERIA - University of Angers
Led creation of a novice-friendly WYSIWYG web editor using C++13 and Qt5. Designed core system prioritizing intuitive user experience and guided project from conception to delivery within strict deadlines.
Pilboard
Improved Lamster Pilotage software with React.js, Node.js, TypeScript, and PostgreSQL. Implemented new advanced features and conducted comprehensive bug fixes for the platform.
Master's Thesis & Notable Projects
Master's Thesis: Blender Cycles Enhancement
Extending Blender Cycles with Specular Manifold Sampling for Enhanced Caustic Rendering
Advanced Computer Graphics research addressing limitations in Cycles' MNEE implementation for complex caustic rendering. Extended manifold-computation routines for both reflective and refractive scenarios, implemented biased and unbiased SMS estimators, and developed comprehensive benchmark scenes.
Game Engine Development
Co-founded Rodent Studio and engineered high-performance 3D engine using Rust and Vulkan. Developed desktop games with focus on performance optimization and intuitive user experience.
Voice Assistant System
Developed ChatGPT-based personal assistant for Raspberry Pi using C++20, SDL2, and cloud computing integration. Designed architecture and managed full development lifecycle.
WYSIWYG Web Editor
Led creation of novice-friendly web editor at LERIA using C++13 and Qt5. Designed intuitive user experience and guided project from conception to delivery within strict deadlines.
LLM Training Data Review
Worked as reviewer for data annotation platform, specializing in translating natural language questions to advanced SPARQL queries for training large language models.
Core Technologies & Skills
Let's Work Together
Whether you need custom software development, technical consultation, or want to learn new skills, I'm here to help bring your vision to life.